That’s admittedly unusual for the review process-usually patches during the review period don’t post any danger to your progress. Part of the reason I capped myself at 10 hours was because I was told the patch might break my save. I could have easily spent another few hours poking at Koboh, before realizing the last few hours beyond that wouldn’t even be accessible until I came back later with more powers. I’m sorry, poor Rawka, but if you charge at me with an unblockable attack, I will toss your cute ass off a cliff. So would you be shocked to learn a bigger, deeper version of that same formula, now called Jedi: Survivor, is also good?Īt least what I’ve played so far, which amounts to 10 hours and escaping its grandiose first planet, Koboh, an area defined by gorgeous mountain terrain, pesky raiders picking on the very much not-Jedi residents nearby, and tiny bird-like animals called the Rawka that the game defines as an enemy, forcing me to kill dozens of them to continue. It felt extremely good to smack the block button and send blaster fire back at waves of stormtroopers, and parry the attacks of enemies who dared strike you. Cal Kestis is back, baby! Cal…who? Maybe ol’ Cal Kestis, despite the fiery red hair, wasn’t the most memorable Jedi the galaxy far, far away has ever known, but the combination of Dark Souls, Dark Forces, and Metroid proved a favorably potent combination in 2019’s Star Wars Jedi: Fallen Order.
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